It was good, but there were a few things I didn't like as a viewer..
#1 - "dead time" if you watch the clips that are REALLY good (tankmen 2 is the best example I can think of), they have literally NO dead time. Instead of showing the character first, then showing the "action" like 20 frames in, you could have done the action RIGHT AWAY. Watch how they do it -- the action starts on FRAME ONE of every camera switch (or extremely close to it). Your movie didn't have a lot of it, but things like this totally build up over the course of the movie. Think of it this way: you get MAXIMUM 0.5 seconds for every minute of the clip where the characters are not COMPLETELY IN ACTION. It might seem like a small thing but I'm writing so much about it for a reason. It makes the movie like 1000X more amusing if it's constantly in action.
#2 - the pop-up scary parts only work well when you build up tension first, and music can't be playing when they happen, otherwise they don't "scare" the viewer as much. Notice how in scary movies, when something is about to pop out of nowhere, the music stops, the camera angle is positioned really awkwardly to make the character seem extra vulnerable, then a few seconds in.... when you're anticipating it........ BAM!
#3 - ESPECIALLY in "pop up scary" kinds of movies, the audience has to SYMPATHIZE with the main character. This goes for all good movies. The main character must be someone the audience can "relate" to and even "want to be like" or "want to help" on a certain level... Someone whose world the audience would like to step into for whatever reason. It's the hallmark of masterpiece works. In scary movies, the audience has to sympathize because it feels like "they're" being attacked. In a romantic movie it feels like "they're" in love, etc, etc...
so yeah, get those things down and entertain me more =D
It was pretty cool. The characters were a bit unbalanced but it was well made nonetheless. This game feels more like a showcase of style rather than gameplay, though. The audio was well made and the commentators were a really nice extra.
Overall, the game is all about style and graphics. The gameplay is tolerable, but a bit lacking, but hey-- I played though it, and ultimately I was entertained.
Awesome game. Quite fun and the audio is great. The down side is some people don't have the skill to control the guy around tight corners and narrow pathways using arrow keys, so implementation of the mouse may have been a good idea. This is, of course, subjective, so it may or may not count. The other down side is the game was too good not to have more levels.
I can see the song writer's perspective, as someone who may or may not be fully accustomed to the likes of the internet, and someone who can make music quite well, but SWEET JESUS THAT WAS SO LAME AND STUPID THAT IF MY GIRLFRIEND EVER STARTED LISTENING TO THAT I WOULD CUT HER HEAD OFF AND THEN REIGN TERROR ON AN USUSPECTING VILLAGE.
Well made, though. I really hope that this won't become these kinds of songs won't become the new 'thing' for the new generation, even though I know it will. It's a Pluto in Jupiter thing OLLOLOLO <3
Yea, seems empty alright. But come on, maybe he's just a right-brained individual, maybe getting oil is a big cover up for bigger plans to save the world. He is sacrificing his reputation for the good of everyone.
...
bwahahahahaha!
lol
Oh and to all the 13-year-olds: upside-down Jesus = symbol of evil, osama birds = osama is still not found.
But seriously, George Bush would actually pwn any one of you at intelligence. You all hate him for the wrong reasons.
All 75 flash Reviews
Rated 3.5 / 5 stars November 3, 2007
Good, but could have been improved
It was good, but there were a few things I didn't like as a viewer..
#1 - "dead time" if you watch the clips that are REALLY good (tankmen 2 is the best example I can think of), they have literally NO dead time. Instead of showing the character first, then showing the "action" like 20 frames in, you could have done the action RIGHT AWAY. Watch how they do it -- the action starts on FRAME ONE of every camera switch (or extremely close to it). Your movie didn't have a lot of it, but things like this totally build up over the course of the movie. Think of it this way: you get MAXIMUM 0.5 seconds for every minute of the clip where the characters are not COMPLETELY IN ACTION. It might seem like a small thing but I'm writing so much about it for a reason. It makes the movie like 1000X more amusing if it's constantly in action.
#2 - the pop-up scary parts only work well when you build up tension first, and music can't be playing when they happen, otherwise they don't "scare" the viewer as much. Notice how in scary movies, when something is about to pop out of nowhere, the music stops, the camera angle is positioned really awkwardly to make the character seem extra vulnerable, then a few seconds in.... when you're anticipating it........ BAM!
#3 - ESPECIALLY in "pop up scary" kinds of movies, the audience has to SYMPATHIZE with the main character. This goes for all good movies. The main character must be someone the audience can "relate" to and even "want to be like" or "want to help" on a certain level... Someone whose world the audience would like to step into for whatever reason. It's the hallmark of masterpiece works. In scary movies, the audience has to sympathize because it feels like "they're" being attacked. In a romantic movie it feels like "they're" in love, etc, etc...
so yeah, get those things down and entertain me more =D
Rated 4.5 / 5 stars February 11, 2007
nn
whos the shop girl
Rated 3.5 / 5 stars October 20, 2006
yeh
It was pretty cool. The characters were a bit unbalanced but it was well made nonetheless. This game feels more like a showcase of style rather than gameplay, though. The audio was well made and the commentators were a really nice extra.
Overall, the game is all about style and graphics. The gameplay is tolerable, but a bit lacking, but hey-- I played though it, and ultimately I was entertained.
Rated 4.5 / 5 stars October 20, 2006
cool
Awesome game. Quite fun and the audio is great. The down side is some people don't have the skill to control the guy around tight corners and narrow pathways using arrow keys, so implementation of the mouse may have been a good idea. This is, of course, subjective, so it may or may not count. The other down side is the game was too good not to have more levels.
Rated 4 / 5 stars October 20, 2006
OMG
I can see the song writer's perspective, as someone who may or may not be fully accustomed to the likes of the internet, and someone who can make music quite well, but SWEET JESUS THAT WAS SO LAME AND STUPID THAT IF MY GIRLFRIEND EVER STARTED LISTENING TO THAT I WOULD CUT HER HEAD OFF AND THEN REIGN TERROR ON AN USUSPECTING VILLAGE.
Well made, though. I really hope that this won't become these kinds of songs won't become the new 'thing' for the new generation, even though I know it will. It's a Pluto in Jupiter thing OLLOLOLO <3
Rated 5 / 5 stars August 2, 2006
YES
WANT
Rated 3.5 / 5 stars July 30, 2006
lol
i made a string puppet =\
Rated 5 / 5 stars January 29, 2006
cool
It seems to me that this series is about the mind, or something. There is a lot of subconscious symbolism. It's pretty cool.
Rated 3 / 5 stars October 7, 2005
lol
Yea, seems empty alright. But come on, maybe he's just a right-brained individual, maybe getting oil is a big cover up for bigger plans to save the world. He is sacrificing his reputation for the good of everyone.
...
bwahahahahaha!
lol
Oh and to all the 13-year-olds: upside-down Jesus = symbol of evil, osama birds = osama is still not found.
But seriously, George Bush would actually pwn any one of you at intelligence. You all hate him for the wrong reasons.
Rated 4.5 / 5 stars October 2, 2005
haha
Holy crap that was the funniest thing I've seen in a while.